{"title":"为表现而玩:使用电脑文字游戏来提高应试表现","authors":"A. Dennis, Akshay Bhagwatwar, Randall K. Minas","doi":"10.1109/HICSS.2012.474","DOIUrl":null,"url":null,"abstract":"The prevalence of high-stakes testing has increased substantially over the past decade. These tests, such as the SAT, ACT, GRE, and GMAT strive to measure an individual's cognitive ability. Building off of the \"serious gaming\" literature, we developed a Web-based computer word game designed to \"prime\" individuals for high achievement on a cognitive ability test. Priming is the use of stimuli to activate internal representations in an attempt to influence subsequent behavior. Our results show that individuals who were administered cognitive ability tests immediately after playing an achievement-oriented computer game significantly outperformed individuals who played a neutral computer game designed to have no effect. The effect size was moderate (.63) or visible to the naked eye.","PeriodicalId":380801,"journal":{"name":"2012 45th Hawaii International Conference on System Sciences","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Play for Performance: Using Computer Word Games to Improve Test-Taking Performance\",\"authors\":\"A. Dennis, Akshay Bhagwatwar, Randall K. Minas\",\"doi\":\"10.1109/HICSS.2012.474\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The prevalence of high-stakes testing has increased substantially over the past decade. These tests, such as the SAT, ACT, GRE, and GMAT strive to measure an individual's cognitive ability. Building off of the \\\"serious gaming\\\" literature, we developed a Web-based computer word game designed to \\\"prime\\\" individuals for high achievement on a cognitive ability test. Priming is the use of stimuli to activate internal representations in an attempt to influence subsequent behavior. Our results show that individuals who were administered cognitive ability tests immediately after playing an achievement-oriented computer game significantly outperformed individuals who played a neutral computer game designed to have no effect. The effect size was moderate (.63) or visible to the naked eye.\",\"PeriodicalId\":380801,\"journal\":{\"name\":\"2012 45th Hawaii International Conference on System Sciences\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-01-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 45th Hawaii International Conference on System Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HICSS.2012.474\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 45th Hawaii International Conference on System Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HICSS.2012.474","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Play for Performance: Using Computer Word Games to Improve Test-Taking Performance
The prevalence of high-stakes testing has increased substantially over the past decade. These tests, such as the SAT, ACT, GRE, and GMAT strive to measure an individual's cognitive ability. Building off of the "serious gaming" literature, we developed a Web-based computer word game designed to "prime" individuals for high achievement on a cognitive ability test. Priming is the use of stimuli to activate internal representations in an attempt to influence subsequent behavior. Our results show that individuals who were administered cognitive ability tests immediately after playing an achievement-oriented computer game significantly outperformed individuals who played a neutral computer game designed to have no effect. The effect size was moderate (.63) or visible to the naked eye.