为表现而玩:使用电脑文字游戏来提高应试表现

A. Dennis, Akshay Bhagwatwar, Randall K. Minas
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引用次数: 4

摘要

在过去的十年中,高风险考试的盛行率大幅上升。这些考试,如SAT、ACT、GRE和GMAT,努力衡量个人的认知能力。基于“严肃游戏”的文献,我们开发了一款基于网络的电脑文字游戏,旨在“引导”个体在认知能力测试中取得高成就。启动是使用刺激来激活内部表征,试图影响随后的行为。我们的研究结果表明,在玩完一款以成就为导向的电脑游戏后立即进行认知能力测试的人,明显优于那些玩一款没有效果的中性电脑游戏的人。效应量为中等(0.63)或肉眼可见。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Play for Performance: Using Computer Word Games to Improve Test-Taking Performance
The prevalence of high-stakes testing has increased substantially over the past decade. These tests, such as the SAT, ACT, GRE, and GMAT strive to measure an individual's cognitive ability. Building off of the "serious gaming" literature, we developed a Web-based computer word game designed to "prime" individuals for high achievement on a cognitive ability test. Priming is the use of stimuli to activate internal representations in an attempt to influence subsequent behavior. Our results show that individuals who were administered cognitive ability tests immediately after playing an achievement-oriented computer game significantly outperformed individuals who played a neutral computer game designed to have no effect. The effect size was moderate (.63) or visible to the naked eye.
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