{"title":"一种以QoS约束模块化为中心的方法,用于多媒体系统的开发和性能评估","authors":"G. Fortino, L. Nigro","doi":"10.1109/SIMSYM.2000.844914","DOIUrl":null,"url":null,"abstract":"This paper proposes a methodology for the development of multimedia systems. It is based on a time-sensitive, reflective actor framework that centers on light-weight actors, non-overkilling concurrent and customizable constraint-directed scheduling. A multimedia system can be visualized as a collection of media actors, i.e., autonomous, concurrent and computational processing entities, involved in multimedia sessions. QoS requirements associated to a multimedia session are incorporated in reflective actors called QoSsynchronizers that manage and enforce application-dependent QoS parameters. Timing QoS parameters are first specified by using Time Stream Petri Nets and then translated in terms of a QoSsychronizer. In order to support QoS constraints analysis and validation, media actors and QoSsynchronizers are prototyped under simulation by exploiting a flexibility of the adopted framework to operate transparently under virtual or real time. This a seamless transition from the modeling to the implementation stages can be obtained. The paper describes the use of the methodology for the development of live and on-demand multimedia applications.","PeriodicalId":361153,"journal":{"name":"Proceedings 33rd Annual Simulation Symposium (SS 2000)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"A methodology centered on modularization of QoS constraints for the development and performance evaluation of multimedia systems\",\"authors\":\"G. Fortino, L. Nigro\",\"doi\":\"10.1109/SIMSYM.2000.844914\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes a methodology for the development of multimedia systems. It is based on a time-sensitive, reflective actor framework that centers on light-weight actors, non-overkilling concurrent and customizable constraint-directed scheduling. A multimedia system can be visualized as a collection of media actors, i.e., autonomous, concurrent and computational processing entities, involved in multimedia sessions. QoS requirements associated to a multimedia session are incorporated in reflective actors called QoSsynchronizers that manage and enforce application-dependent QoS parameters. Timing QoS parameters are first specified by using Time Stream Petri Nets and then translated in terms of a QoSsychronizer. In order to support QoS constraints analysis and validation, media actors and QoSsynchronizers are prototyped under simulation by exploiting a flexibility of the adopted framework to operate transparently under virtual or real time. This a seamless transition from the modeling to the implementation stages can be obtained. The paper describes the use of the methodology for the development of live and on-demand multimedia applications.\",\"PeriodicalId\":361153,\"journal\":{\"name\":\"Proceedings 33rd Annual Simulation Symposium (SS 2000)\",\"volume\":\"31 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-04-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings 33rd Annual Simulation Symposium (SS 2000)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIMSYM.2000.844914\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 33rd Annual Simulation Symposium (SS 2000)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIMSYM.2000.844914","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A methodology centered on modularization of QoS constraints for the development and performance evaluation of multimedia systems
This paper proposes a methodology for the development of multimedia systems. It is based on a time-sensitive, reflective actor framework that centers on light-weight actors, non-overkilling concurrent and customizable constraint-directed scheduling. A multimedia system can be visualized as a collection of media actors, i.e., autonomous, concurrent and computational processing entities, involved in multimedia sessions. QoS requirements associated to a multimedia session are incorporated in reflective actors called QoSsynchronizers that manage and enforce application-dependent QoS parameters. Timing QoS parameters are first specified by using Time Stream Petri Nets and then translated in terms of a QoSsychronizer. In order to support QoS constraints analysis and validation, media actors and QoSsynchronizers are prototyped under simulation by exploiting a flexibility of the adopted framework to operate transparently under virtual or real time. This a seamless transition from the modeling to the implementation stages can be obtained. The paper describes the use of the methodology for the development of live and on-demand multimedia applications.