{"title":"《走直路的任务》是一款面向盲童的互动严肃游戏","authors":"M. Mandanici, A. Rodà, M. Ricca","doi":"10.4108/eai.13-7-2018.155165","DOIUrl":null,"url":null,"abstract":"This paper describes “Following the Cuckoo Sound”, a responsive floor system designed to train blind children in walking straight. Its characteristics and potentialities are evaluated in the framework of the guidelines of instruction and assistance to blind children defined by two government agencies. Veering data analysis confirm the validity of the game in correcting both the initial orientation error and the errors in the step direction and provide further insights about veering and its relationship with walking speed and participants’ clinical or experiential conditions. Moreover the system provides an engaging sensorial experience which fits not only the orientation and mobility programs but also other areas of the curriculum for blind children such as sensory efficiency, recreation and leisure, and education in the use of technology. Received on 31 May 2018; accepted on 22 June 2018; published on 13 September 2018","PeriodicalId":203496,"journal":{"name":"EAI Endorsed Trans. Serious Games","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The Task of Walking Straight as an Interactive Serious Game for Blind Children\",\"authors\":\"M. Mandanici, A. Rodà, M. Ricca\",\"doi\":\"10.4108/eai.13-7-2018.155165\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes “Following the Cuckoo Sound”, a responsive floor system designed to train blind children in walking straight. Its characteristics and potentialities are evaluated in the framework of the guidelines of instruction and assistance to blind children defined by two government agencies. Veering data analysis confirm the validity of the game in correcting both the initial orientation error and the errors in the step direction and provide further insights about veering and its relationship with walking speed and participants’ clinical or experiential conditions. Moreover the system provides an engaging sensorial experience which fits not only the orientation and mobility programs but also other areas of the curriculum for blind children such as sensory efficiency, recreation and leisure, and education in the use of technology. Received on 31 May 2018; accepted on 22 June 2018; published on 13 September 2018\",\"PeriodicalId\":203496,\"journal\":{\"name\":\"EAI Endorsed Trans. Serious Games\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-09-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"EAI Endorsed Trans. Serious Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4108/eai.13-7-2018.155165\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"EAI Endorsed Trans. Serious Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/eai.13-7-2018.155165","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Task of Walking Straight as an Interactive Serious Game for Blind Children
This paper describes “Following the Cuckoo Sound”, a responsive floor system designed to train blind children in walking straight. Its characteristics and potentialities are evaluated in the framework of the guidelines of instruction and assistance to blind children defined by two government agencies. Veering data analysis confirm the validity of the game in correcting both the initial orientation error and the errors in the step direction and provide further insights about veering and its relationship with walking speed and participants’ clinical or experiential conditions. Moreover the system provides an engaging sensorial experience which fits not only the orientation and mobility programs but also other areas of the curriculum for blind children such as sensory efficiency, recreation and leisure, and education in the use of technology. Received on 31 May 2018; accepted on 22 June 2018; published on 13 September 2018