利用现有娱乐系统为智能家居提供动力

Markus Scholz, G. Flehmig, H. Schmidtke, G. H. Scholz
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引用次数: 4

摘要

智能家居和智能环境通常集中组织,并利用机器学习和人工智能的方法。近年来,该技术不断取得进展,已达到可在更大规模和日常环境中部署的水平,这就提出了应该在何处部署中央系统的问题。在本文中,我们建议使用现有的娱乐系统作为智能家居控制器。在一个案例研究中,我们研究了索尼PlayStation 3的多核Cell处理器的性能,该处理器使用专门适应的并行训练策略来训练人工前馈神经网络。对这些策略的评估表明,与在Cell的单个处理元素上串行实现相比,速度可提高6.6。基于这些发现和相关工作,我们建议家庭娱乐系统应该被视为未来智能家居系统的强大部署平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Powering Smart Home Intelligence Using Existing Entertainment Systems
Smart Homes and Smart Environments are classically centrally organized and utilize methods from machine learning and artificial intelligence. In recent years, continuous progress has been made and the technology has reached a level where the deployment becomes feasible on a larger scale and in everyday settings, raising the question where the central system should be deployed. In this paper, we propose the use of existing entertainment systems as the Smart Home controller. In a case study we examine the performance of the multi-core Cell processor of the Sony PlayStation 3 for training artificial feed forward neural networks using specifically adapted parallel training strategies. The evaluation of these strategies shows a gain in speed of up to 6.6 over a sequential implementation on a single processing element of the Cell. Based on these findings and related work we suggest that home entertainment systems should be considered as possible powerful, deployment platforms for future Smart Home systems.
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