全向视频直播系统

D. Ochi, Y. Kunita, A. Kameda, Akira Kojima, Shinnosuke Iwaki
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引用次数: 32

摘要

NTT媒体智能实验室和DWANGO有限公司联合开发了一种虚拟现实系统,使用户能够在访问远程站点时获得身临其境的体验。该系统利用交互式流媒体技术,在有限的网络带宽下,有选择地以高比特率流式传输用户的观看部分,使用户可以随时随地观看视频内容。将这项技术应用于全方位视频,用户可以通过使用直观的头戴式显示器来体验临场感。该系统还在一个商业平台上发布,并成功地流式传输了一个实时事件。计划在演示中介绍系统的细节和使用它获得的流媒体服务结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Live streaming system for omnidirectional video
NTT Media Intelligence Laboratories and DWANGO Co., Ltd. have jointly developed a virtual reality system that enables users to have an immersive experience visiting a remote site. This system makes it possible for users to watch video content wherever they want to watch it by using interactive streaming technology that selectively streams the user's watching section at a high bitrate in a limited network bandwidth. Applying this technology to omnidirectional video allows users to experience feelings of presence through the use of an intuitive head mount display. The system has also been released on a commercial platform and successfully streamed a real-time event. A demonstration is planned in which the details of the system and the streaming service results obtained with it will be presented.
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