{"title":"基于增强现实和语音交互的互联网协同学习环境","authors":"Mouna Kenoui, Mohamed Ait Mehdi","doi":"10.1109/ICAASE56196.2022.9931571","DOIUrl":null,"url":null,"abstract":"In this paper, we describe how we combined augmented reality based on marker tracking, 3D natural interaction using IBM Watson speech recognition capabilities on the cloud, and collaborative work allowing multiple users (students, teachers) to visualize in real-time and over the internet a same shared space mixing real scene with 3D contents of a biology course. Teachers and learners are able in such a way to interact collaboratively with the virtual objects in an intuitive and a natural manner by using voice commands and/or vocal inquiries to participate in the course and acquire knowledge. Each user is able to perform, during a real-time educational session, their own actions (selection, rotation, scale) over virtual objects and see and/or hear else’s actions and/or effects synchronously. Visual clues are added to enhance the context awareness and allow each user to recognize who else is acting/speaking at a given time in the group.","PeriodicalId":206411,"journal":{"name":"2022 International Conference on Advanced Aspects of Software Engineering (ICAASE)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Collaborative Learning Environment over Internet Using Augmented Reality and Voice Interaction\",\"authors\":\"Mouna Kenoui, Mohamed Ait Mehdi\",\"doi\":\"10.1109/ICAASE56196.2022.9931571\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we describe how we combined augmented reality based on marker tracking, 3D natural interaction using IBM Watson speech recognition capabilities on the cloud, and collaborative work allowing multiple users (students, teachers) to visualize in real-time and over the internet a same shared space mixing real scene with 3D contents of a biology course. Teachers and learners are able in such a way to interact collaboratively with the virtual objects in an intuitive and a natural manner by using voice commands and/or vocal inquiries to participate in the course and acquire knowledge. Each user is able to perform, during a real-time educational session, their own actions (selection, rotation, scale) over virtual objects and see and/or hear else’s actions and/or effects synchronously. Visual clues are added to enhance the context awareness and allow each user to recognize who else is acting/speaking at a given time in the group.\",\"PeriodicalId\":206411,\"journal\":{\"name\":\"2022 International Conference on Advanced Aspects of Software Engineering (ICAASE)\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 International Conference on Advanced Aspects of Software Engineering (ICAASE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICAASE56196.2022.9931571\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Advanced Aspects of Software Engineering (ICAASE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICAASE56196.2022.9931571","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Collaborative Learning Environment over Internet Using Augmented Reality and Voice Interaction
In this paper, we describe how we combined augmented reality based on marker tracking, 3D natural interaction using IBM Watson speech recognition capabilities on the cloud, and collaborative work allowing multiple users (students, teachers) to visualize in real-time and over the internet a same shared space mixing real scene with 3D contents of a biology course. Teachers and learners are able in such a way to interact collaboratively with the virtual objects in an intuitive and a natural manner by using voice commands and/or vocal inquiries to participate in the course and acquire knowledge. Each user is able to perform, during a real-time educational session, their own actions (selection, rotation, scale) over virtual objects and see and/or hear else’s actions and/or effects synchronously. Visual clues are added to enhance the context awareness and allow each user to recognize who else is acting/speaking at a given time in the group.