探索行走时AR头戴式头盔中增强现实通知类型和位置的影响

Hyunjin Lee, Woontack Woo
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引用次数: 1

摘要

增强现实(AR)通过在用户眼前提供虚拟信息,帮助他们在行走时轻松接受信息。然而,考虑到用户对中断的预期反应,目前还不清楚如何呈现AR通知。因此,我们通过将每种类型划分为立即处理(高)或稍后执行(低)的通知类型来确定适当的放置方法。我们比较了通知放置的两个坐标系统(固定显示和固定主体)和三个位置(上、右和下)。我们发现通知类型和位置对AR通知体验期间如何感知通知有重大影响。对于高通知类型,使用固定显示的坐标系统反应更快,而对于低通知类型,使用固定身体的坐标系统导致行走速度更快。在位置上,高类型在底部位置有更高的通知性能,而低类型在右侧位置有更高的行走性能。基于我们的实验发现,我们对未来步行时AR通知的设计提出了一些建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Effects of Augmented Reality Notification Type and Placement in AR HMD while Walking
Augmented reality (AR) helps users easily accept information when they are walking by providing virtual information in front of their eyes. However, it remains unclear how to present AR notifications considering the expected user reaction to interruption. Therefore, we investigated to confirm appropriate placement methods for each type by dividing it into notification types that are handled immediately (high) or that are performed later (low). We compared two coordinate systems (display-fixed and body-fixed) and three positions (top, right, and bottom) for the notification placement. We found significant effects of notification type and placement on how notifications are perceived during the AR notification experience. Using a display-fixed coordinate system responded faster for high notification types, whereas using a body-fixed coordinate system resulted in quick walking speed for low ones. As for the position, the high types had a higher notification performance at the bottom position, but the low types had enhanced walking performance at the right position. Based on the finding of our experiment, we suggest some recommendations for the future design of AR notification while walking.
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