{"title":"用于构造和动画几何对象的视觉语言的语义设计","authors":"Zhiqing Liu","doi":"10.1109/VL.1999.795890","DOIUrl":null,"url":null,"abstract":"Compared to textual languages, visual languages often hold a different set of characteristics and constraints in syntax and semantics. This paper discusses some of the constraints and their implications on the semantics specification of visual language primitives. The discussion is presented in a context of designing a visual language for constructing and animating geometric objects.","PeriodicalId":113128,"journal":{"name":"Proceedings 1999 IEEE Symposium on Visual Languages","volume":"175 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Semantics design of a visual language for constructing and animating geometric objects\",\"authors\":\"Zhiqing Liu\",\"doi\":\"10.1109/VL.1999.795890\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Compared to textual languages, visual languages often hold a different set of characteristics and constraints in syntax and semantics. This paper discusses some of the constraints and their implications on the semantics specification of visual language primitives. The discussion is presented in a context of designing a visual language for constructing and animating geometric objects.\",\"PeriodicalId\":113128,\"journal\":{\"name\":\"Proceedings 1999 IEEE Symposium on Visual Languages\",\"volume\":\"175 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-09-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings 1999 IEEE Symposium on Visual Languages\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VL.1999.795890\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 1999 IEEE Symposium on Visual Languages","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VL.1999.795890","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Semantics design of a visual language for constructing and animating geometric objects
Compared to textual languages, visual languages often hold a different set of characteristics and constraints in syntax and semantics. This paper discusses some of the constraints and their implications on the semantics specification of visual language primitives. The discussion is presented in a context of designing a visual language for constructing and animating geometric objects.