虚拟对象的算子定位

S. Ellis, B. Menges
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引用次数: 4

摘要

通过透明头盔显示器显示的附近虚拟物体的定位误差作为观看条件和场景内容的函数进行了检查。对虚拟物体的单目、双目或立体呈现、调节(所需的焦点)、受试者的年龄和物理表面的位置进行检查。发现附近的物理表面会引入根据其他实验因素而不同的定位误差。叠加时,虚拟物体和物理表面的视物理尺寸和透明度也分别受到它们的相对位置的影响。讨论了设计含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Operator localization of virtual objects
Errors in the localization of nearby virtual objects presented via see-through, helmet mounted displays are examined as a function of viewing conditions and scene content. Monocular, biocular or stereoscopic presentation of the virtual objects, accommodation (required focus), subjects' age, and the position of physical surfaces are examined. Nearby physical surfaces are found to introduce localization errors that differ depending upon the other experimental factors. The apparent physical size and transparency of the virtual objects and physical surfaces respectively are also influenced by their relative position when superimposed. Design implications are discussed.
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