Bulmaro A. Valdés, Navid Shirzad, Chai-Ting Hung, H. F. Machiel van der Loos, S. Glegg, Erin Reeds
{"title":"脑卒中后康复中使用的商业游戏系统的手动控制的二维运动学数据的可视化","authors":"Bulmaro A. Valdés, Navid Shirzad, Chai-Ting Hung, H. F. Machiel van der Loos, S. Glegg, Erin Reeds","doi":"10.1109/ICVR.2015.7358571","DOIUrl":null,"url":null,"abstract":"Kinematic data from two stroke participants and a healthy control were collected using a novel bimanual rehabilitation system. The system employs two customized PlayStation Move Controllers and an Eye camera to track the participants' hand movements. In this study, the participants played a Facebook game by symmetrically moving both hands to control the computer's mouse cursor. The collected data were recorded during one game session, and movement distribution analysis was performed to create density plots of each participant's hand motion in the XY plane. This type of kinematic information that can be gathered by rehabilitation systems with motion tracking capabilities has the potential to be used by therapists to monitor and guide home-based rehabilitation programs.","PeriodicalId":194703,"journal":{"name":"2015 International Conference on Virtual Rehabilitation (ICVR)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Visualisation of two-dimensional kinematic data from bimanual control of a commercial gaming system used in post-stroke rehabilitation\",\"authors\":\"Bulmaro A. Valdés, Navid Shirzad, Chai-Ting Hung, H. F. Machiel van der Loos, S. Glegg, Erin Reeds\",\"doi\":\"10.1109/ICVR.2015.7358571\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Kinematic data from two stroke participants and a healthy control were collected using a novel bimanual rehabilitation system. The system employs two customized PlayStation Move Controllers and an Eye camera to track the participants' hand movements. In this study, the participants played a Facebook game by symmetrically moving both hands to control the computer's mouse cursor. The collected data were recorded during one game session, and movement distribution analysis was performed to create density plots of each participant's hand motion in the XY plane. This type of kinematic information that can be gathered by rehabilitation systems with motion tracking capabilities has the potential to be used by therapists to monitor and guide home-based rehabilitation programs.\",\"PeriodicalId\":194703,\"journal\":{\"name\":\"2015 International Conference on Virtual Rehabilitation (ICVR)\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-06-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 International Conference on Virtual Rehabilitation (ICVR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICVR.2015.7358571\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 International Conference on Virtual Rehabilitation (ICVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVR.2015.7358571","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Visualisation of two-dimensional kinematic data from bimanual control of a commercial gaming system used in post-stroke rehabilitation
Kinematic data from two stroke participants and a healthy control were collected using a novel bimanual rehabilitation system. The system employs two customized PlayStation Move Controllers and an Eye camera to track the participants' hand movements. In this study, the participants played a Facebook game by symmetrically moving both hands to control the computer's mouse cursor. The collected data were recorded during one game session, and movement distribution analysis was performed to create density plots of each participant's hand motion in the XY plane. This type of kinematic information that can be gathered by rehabilitation systems with motion tracking capabilities has the potential to be used by therapists to monitor and guide home-based rehabilitation programs.