基于图像的岩石环境3DConv网络避障

Abderrahmene Boudiaf, A. Sumaiti, J. Dias
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引用次数: 0

摘要

自主导航系统是无人地面车辆(ugv)的重要组成部分,因为它们允许在通信不可用或存在阻碍直接通信的高延迟的情况下进行无人监督的导航。自动导航的一个基本部分是避障。典型的方法是利用某种形式的基于距离测量的传感器,如激光雷达或声纳。然而,与传统的RGB相机相比,这种设备的成本相对较高,此外还引入了数据处理的复杂性,从而导致计算成本和功耗的增加。在这项工作中,我们使用时序RGB数据和基于conv3d的网络来创建一个具有高精度,低延迟和低处理成本的实时避障系统。对于训练,我们使用基于虚幻引擎4的模拟器来收集数据集来训练网络。使用相同的模拟器在模拟环境中对系统进行测试,结果表明该网络能够在使用不同大小和形状的岩石的现实环境中避开障碍物。未来的工作可以包括在性能和处理时间方面的改进,以及使用真实的word工作原型实现网络,并将模拟结果与实际性能进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Image-based Obstacle Avoidance using 3DConv Network for Rocky Environment
Autonomous navigation systems are an essential part of Unmanned Ground Vehicles (UGVs) since they allow for navigating without supervision in conditions where communication is not available or the existence of high delays which prevent direct communication. One fundamental part of autonomous navigation is obstacle avoidance. Typical approaches utilize some form of distance measuring-based sensors like LIDAR or SONAR. However, such devices have a relatively higher cost in comparison to conventional RGB cameras in addition to introducing complexity in data processing which results in an increase in computational cost and power consumption. In this work, we use sequential RGB data and a Conv3d-based network to create a real-time obstacle avoidance system with high accuracy, low latency, and low processing cost. For training, we used Unreal Engine 4 based simulator to collect a dataset to train the network. Testing the system in a simulated environment using the same simulator showed the ability of the network to avoid obstacles in a realistic environment where rocks of different sizes and shapes were used. Future work can include improving in terms of performance and processing time as well as implementing the network with a real word working prototype and comparing the simulated results with actual performance.
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