文物遗址的教育虚拟现实可视化

David John, Lawrence Shaw, P. Cheetham, H. Manley, Aaron A. Stone, Michael Blakeburn, Karl Gosling
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引用次数: 7

摘要

本文讨论了使用游戏引擎创建虚拟遗产应用程序。本文结合游戏引擎的功能和潜力,讨论了3D软件在文化或遗产应用中的应用。伯恩茅斯大学的学生通过创建历史景观的交互式虚拟现实可视化,为新森林遗产测绘项目做出了贡献。讨论了代表三种可选交互风格的三个不同应用程序的创建和评估。第一种方法不指示信息可以在哪里找到,第二种方法使用可见线索,第三种方法实现客观标记系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Educational Virtual Reality Visualisations of Heritage Sites
This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games engines. The contribution of students from Bournemouth University to the New Forest Heritage Mapping project through the creation of interactive virtual reality visualisations of historic landscapes is described. The creation and evaluation of three different applications representing three alternative interaction styles are discussed. The first does not indicate where information can be found, the second uses visible cues and the third implements an objective marker system.
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