静态三维三角网格压缩优化技术综述

Soumaya Hachicha, Akram Elkefi, C. Amar
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引用次数: 2

摘要

在过去的十年中,三维图形应用程序的广泛发展促使开发人员加强了三维网格压缩技术。因此,三维模型的压缩、传输和渲染越来越实时、高质量。此外,还提出了许多处理复杂对象的外核算法。本文综述了单速率和渐进式三维网格压缩的主要技术。然后详细介绍了具有代表性的出核方法。最后,我们提出了一些利用多核GPU架构发展的并行方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimization techniques of static 3D triangular mesh compression: A survey
In the last decade, the extensive evolution of 3D graphic applications has induced developpers to enhance the 3D mesh compression techniques. Therefore, 3D models are compressed, transmitted and rendered more and more in real-time and with high quality. Moreover, many out-of-core algorithms are proposed to process complex objects. In this paper, we review the major existing technologies for the single-rate and progressive 3D mesh compression. Then, representative out-of-core approaches are surveyed in details. Finally, we represent some parallel schemes exploiting the evolution of many-core GPU architecture.
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