Tanat Jiravansirikul, Tuang Dheandhanoo, M. Chantamas
{"title":"游戏课程的校企合作:开放式创新模式","authors":"Tanat Jiravansirikul, Tuang Dheandhanoo, M. Chantamas","doi":"10.1109/ICITEED.2017.8250501","DOIUrl":null,"url":null,"abstract":"University-industry (U-I) linkages have been around for quite sometime now. However, studies applying directly to the gaming curriculum are still limited. This study proposes the use of the open innovation model to develop the gaming curriculum as one of the contributions of this research. The findings suggest that successful university-industry collaborations need to be distinctive in catering to the demands of the industry. The program was developed with collaboration between a Thai university and leading US gaming institution. Based on the research four inter-related curriculums were created under two departments supported by multiple companies serving different industry functions. In addition the research also identified that the government should be added as another partner thus proposing the use of the triple helix model.","PeriodicalId":267403,"journal":{"name":"2017 9th International Conference on Information Technology and Electrical Engineering (ICITEE)","volume":"128 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"University-industry collaboration for game curriculum: The open innovation model\",\"authors\":\"Tanat Jiravansirikul, Tuang Dheandhanoo, M. Chantamas\",\"doi\":\"10.1109/ICITEED.2017.8250501\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"University-industry (U-I) linkages have been around for quite sometime now. However, studies applying directly to the gaming curriculum are still limited. This study proposes the use of the open innovation model to develop the gaming curriculum as one of the contributions of this research. The findings suggest that successful university-industry collaborations need to be distinctive in catering to the demands of the industry. The program was developed with collaboration between a Thai university and leading US gaming institution. Based on the research four inter-related curriculums were created under two departments supported by multiple companies serving different industry functions. In addition the research also identified that the government should be added as another partner thus proposing the use of the triple helix model.\",\"PeriodicalId\":267403,\"journal\":{\"name\":\"2017 9th International Conference on Information Technology and Electrical Engineering (ICITEE)\",\"volume\":\"128 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 9th International Conference on Information Technology and Electrical Engineering (ICITEE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICITEED.2017.8250501\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 9th International Conference on Information Technology and Electrical Engineering (ICITEE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICITEED.2017.8250501","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
University-industry collaboration for game curriculum: The open innovation model
University-industry (U-I) linkages have been around for quite sometime now. However, studies applying directly to the gaming curriculum are still limited. This study proposes the use of the open innovation model to develop the gaming curriculum as one of the contributions of this research. The findings suggest that successful university-industry collaborations need to be distinctive in catering to the demands of the industry. The program was developed with collaboration between a Thai university and leading US gaming institution. Based on the research four inter-related curriculums were created under two departments supported by multiple companies serving different industry functions. In addition the research also identified that the government should be added as another partner thus proposing the use of the triple helix model.