虚拟游戏:Pierre l忧郁作品中的对象、群体和游戏

Inf. Soc. Pub Date : 1999-11-01 DOI:10.1080/019722499128439
R. Day
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引用次数: 3

摘要

本文批判性地将游戏主题作为身份、社区以及Pierre Levy最近作品中物品的意义和功能的模型。列维的两本书最近出版了英译本,这是一个及时的时机,让我们回到这个在整个文化现代性中引起共鸣的主题,尤其是在商业、军事、体育领域,当然还有今天的数字软件和网络设计领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Virtual Game: Objects, groups, and games in the Works of Pierre Lévy
This article critically engages the theme of the game as a model for identity, community, and the meaning and function of objects in a recent work by Pierre Levy. Two of Levy's books have recently appeared in English translation, making this a timely moment to return to this theme that resonates throughout cultural modernity, especially in the areas of business, the military, sports, and, of course today, in digital software and network design.
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