{"title":"虚拟游戏:Pierre l忧郁作品中的对象、群体和游戏","authors":"R. Day","doi":"10.1080/019722499128439","DOIUrl":null,"url":null,"abstract":"This article critically engages the theme of the game as a model for identity, community, and the meaning and function of objects in a recent work by Pierre Levy. Two of Levy's books have recently appeared in English translation, making this a timely moment to return to this theme that resonates throughout cultural modernity, especially in the areas of business, the military, sports, and, of course today, in digital software and network design.","PeriodicalId":259468,"journal":{"name":"Inf. Soc.","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"The Virtual Game: Objects, groups, and games in the Works of Pierre Lévy\",\"authors\":\"R. Day\",\"doi\":\"10.1080/019722499128439\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article critically engages the theme of the game as a model for identity, community, and the meaning and function of objects in a recent work by Pierre Levy. Two of Levy's books have recently appeared in English translation, making this a timely moment to return to this theme that resonates throughout cultural modernity, especially in the areas of business, the military, sports, and, of course today, in digital software and network design.\",\"PeriodicalId\":259468,\"journal\":{\"name\":\"Inf. Soc.\",\"volume\":\"49 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Inf. Soc.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/019722499128439\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Inf. Soc.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/019722499128439","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Virtual Game: Objects, groups, and games in the Works of Pierre Lévy
This article critically engages the theme of the game as a model for identity, community, and the meaning and function of objects in a recent work by Pierre Levy. Two of Levy's books have recently appeared in English translation, making this a timely moment to return to this theme that resonates throughout cultural modernity, especially in the areas of business, the military, sports, and, of course today, in digital software and network design.