碰撞自适应粒子系统

Olaf Etzmuß, B. Eberhardt, M. Hauth, W. Straßer
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引用次数: 25

摘要

粒子系统被广泛用于模拟可变形的物体,最突出的是虚拟纺织品。我们引入粒子系统,在需要正确建模碰撞的地方自适应地产生新粒子。当粗网格与物体碰撞时,它们会被自动细化。因此,该模型允许物理上精确的模拟,所需的粒子数量比常规粒子系统少得多。这允许使用粗网格进行快速模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Collision adaptive particle systems
Particle systems have been widely employed to simulate deformable objects, most prominently virtual textiles. We introduce particle systems that adaptively generate new particles wherever this is required to model collisions correctly. When coarse meshes collide with an object they are automatically refined. Therefore this model allows physically accurate simulations that require a much smaller number of particles than regular particle systems. This allows for fast simulations with coarse meshes.
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