基于fpga系统的硬件/软件建模

V. Sklyarov
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引用次数: 19

摘要

本文讨论了基于fpga的系统的建模方法和工具,用于不同类型的实际应用,如计算和外围设备,嵌入式控制器等。要建模的系统以执行单元(数据路径)和控制部分的传统组合形式呈现。它们部分在可重构硬件(FPGA)中实现,部分在PC上运行的软件中实现。硬件/软件组件之间的交互是通过定义的软件/硬件接口组织的。对于所考虑的大多数应用,控制单元已经完全在FPGA中实现。这样可以提高各自算法的执行速度,并使用分布式控制构建系统。虽然执行单元主要在软件中模拟,但它可以部分在硬件中实现,并且硬件/软件组件之间的边界被认为是模糊的。借助面向对象的库和Visual c++编写的程序设计了软件组件。所考虑的模型已用于fpga实验和教育目的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HARDWARE/SOFTWARE MODELING OF FPGA-BASED SYSTEMS
This paper discusses methods and tools for the modeling of FPGA-based systems for different kinds of practical applications, such as computational and peripheral devices, embedded controllers, etc. The system to be modeled is presented in the form of a traditional composition of an execution unit (a datapath) and a control part. They are implemented partially in reconfigurable hardware (in FPGA) and partially in software running on PC. The interaction between hardware/software components is organized through a defined software/hardware interface. For the majority of the applications considered, the control unit has been implemented entirely in FPGA. This allows the speed of execution of the respective algorithms to be increased and systems to be constructed with distributed control. Although the execution unit is emulated mainly in software, it can be partially implemented in hardware and the boundary between hardware/software components is considered to be fuzzy. The software components have been designed with the aid of object-oriented libraries and programs written in Visual C++. The models considered have been used for experiments with FPGAs and for educational purposes.
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