学习情境对话的协作益智游戏

A. Danise, Kristina Striegnitz
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引用次数: 2

摘要

本文描述了一个双人协作2D益智游戏的原型,旨在引出面向任务的情境对话。在这款游戏中,玩家使用基于文本的聊天来协调他们的行动,推动球通过迷宫般的障碍。这个游戏将被用来收集这个环境中人与人之间互动的语料库。这些数据将用于研究语言与动作如何在情境对话中相互交织并相互影响。最终目标是建立这些行为的计算模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Collaborative Puzzle Game to Study Situated Dialog
This paper describes a prototype of a two-player collaborative 2D puzzle game, designed to elicit task-oriented situated dialog. In this game players use a text-based chat to coordinate their actions in pushing a ball through a maze of obstacles. The game will be used to collect corpora of human-human interactions in this environment. The data will be used to study how language with actions are interleaved and influence each other in situated dialog. The ultimate goal is to build a computational model of these behaviors.
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