教程2:游戏中进化计算的表示

D. Ashlock
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引用次数: 0

摘要

表示是进化计算中的一个核心问题。没有免费的午餐定理表明,在考虑问题的完全空间时,特定算法没有内在优势。其必然结果是,算法应该适合于它们正在解决的问题。表现形式的选择是进化算法设计中的首要问题,设计者可以在其中结合领域知识,实际上,选择他正在搜索的自适应景观。本教程将介绍关卡设计的表示、玩数学游戏的代理以及非玩家角色的设计。如果时间允许,将包括其他代表性的例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tutorial II: Representations for evolutionary computation in games
Representation is a central issue in evolutionary computation. The no free lunch theorem demonstrates that there is no intrinsic advantage in a particular algorithm when considered against complete spaces of problems. The corollary is that algorithms should be fitted to the problems they are solving. Choice of representation is the primary point in the design of an evolutionary algorithm where the designer can incorporate domain knowledge and, in effect, choose the adaptive landscape he is searching. This tutorial will introduces representations for level design, agents for playing mathematical games, and for the design of non-player characters. Time permitting, other examples of representation will be included.
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