为新手设计混合文本和符号编程语言

C. Rader, G. Cherry, C. Brand, A. Repenning, C. Lewis
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引用次数: 21

摘要

设计小学儿童可以使用的编程语言是一项复杂的任务。包含视觉元素的编程语言提供了一个很好的起点,因为它们天生就对许多孩子有吸引力。然而,作为新手用户,儿童需要额外的支持才能有效地使用编程语言。在本文中,我们描述了设计最终用户编程语言的五个原则,这些原则解决了我们在学生试图创建复杂程序时观察到的一些障碍。这些原则是基于我们对visualagenttalk的扩展,visualagenttalk是Agentsheets系统的触觉编程组件。虽然我们的研究主要集中在儿童身上,但我们相信这个讨论可能广泛适用于任何年龄的语言新手。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing mixed textual and iconic programming languages for novice users
Designing programming languages that are accessible to elementary school children is a complex task. Programming languages that contain visual elements provide a good starting point, because they are inherently appealing to many children. As novice users, however, children require additional support to use programming languages effectively. In this paper, we describe five principles for designing end-user programming languages which address some of the obstacles we have observed when students attempt to create sophisticated programs. The principles are based on extensions we have made to Visual AgentTalk, the tactile programming component of the Agentsheets system. Although our research has centered on children, we believe that the discussion may be widely applicable to languages for novice users of any age.
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