预测网络游戏成瘾

Jing-Kai Lou, Kuan-Ta Chen, Hwai-Jung Hsu, C. Lei
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引用次数: 5

摘要

网络游戏现在已经成为一个极具竞争力的行业。由于每个月都有如此多的游戏问世,玩家变得越来越难以取悦,他们的忠诚度也越来越易变。因此,如果我们能够在游戏发行前预测其成瘾性,那将是非常有益的。有了游戏上瘾预测的能力,开发者就能不断调整游戏设计,发行商也能在游戏开发的早期阶段评估其潜在的市场价值。在本文中,我们建议基于玩家第一次探索游戏时的情绪反应来预测游戏的成瘾性。基于11款商业游戏的账户活动轨迹,我们开发了一个预测模型,该模型根据玩家两种面部肌肉的肌电图测量来预测游戏的成瘾指数。我们希望通过我们的方法,游戏行业能够优化成功投资的几率,并更准确地提供更好的娱乐体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Forecasting online game addictiveness
Online gaming has now become an extremely competitive business. As there are so many game titles released every month, gamers have become more difficult to please and fickle in their allegiances. Therefore, it would be beneficial if we could forecast how addictive a game is before publishing it on the market. With the capability of game addictiveness forecasting, developers will be able to continuously adjust the game design and publishers will be able to assess the potential market value of a game in its early development stages. In this paper, we propose to forecast a game's addictiveness based on players' emotional responses when they are first exploring the game. Based on the account activity traces of 11 commercial games, we develop a forecasting model that predicts a game's addictiveness index according to electromyographic measures of players' two facial muscles. We hope that with our methodology, the game industry could optimize the odds of successful investments and target more accurately the provision of a better entertaining experience.
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