在增强虚拟现实环境中使用深度测量相机进行新的人机交互

D. Ionescu, B. Ionescu, S. Islam, C. Gadea, Eric McQuiggan
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引用次数: 2

摘要

本文描述了一种新的实时深度映射原理的使用,以及一种体现了新的深度映射原理的3D摄像机来控制从游戏到协作多媒体环境的许多计算机应用。所述3D相机具有从1024×1024像素的图像获得的可变深度分辨率。利用三维相机提供的深度数据,实时分析和重建人体部位及其运动。确定它们的特征和空间位置,并触发相应的动作。触发动作用于控制电脑游戏、数字标牌、GIS应用、无人驾驶车辆和消费电子产品,如电视、机顶盒和pda。本文给出了在增强虚拟现实的新人机界面中使用3D相机的方法,并通过从现场实验中捕获的一系列图像进行了说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using depth measuring cameras for a new human computer interaction in augmented virtual reality environments
The usage of a novel real-time depth-mapping principle, and of a 3D camera which embodies the new depth-mapping principle to control a number of computer applications ranging from games to collaborative multimedia environments, is described in this paper. The 3D camera has a variable depth resolution obtained from images of 1024×1024 pixels. By using the depth data provided by the 3D camera, a person's body parts and their movements are analyzed and reconstructed in real-time. Their features and spatial positions are determined and corresponding actions are triggered. Triggered actions are used to control computer games, digital signage, GIS applications, unmanned vehicles, and consumer electronics such as TVs, set-top boxes and PDAs. In this paper, the use of a 3D camera in a new human computer interface for augmented virtual reality is given and illustrated in a series of images captured from live experiments.
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