{"title":"超越游戏和医学的黑箱理论","authors":"Brandon Niezgoda","doi":"10.14361/9783839453285-017","DOIUrl":null,"url":null,"abstract":": This chapter explores the epidemiological framework of disease constructed in the 2010 Wii-console release Trauma Team (Atlus Games). By fabricating the antago nistic »Rosalia virus « as an ailment of insidious phases, volatile symptoms reminiscent of present-day outbreaks that perplexed contemporary practitioners, of molecular complexity and spread through such conspicuous and rudimentary ecological means as to make surreptitious, the game designers have provided a vivid allegory advocat ing for a modern paradigm of disease theory/epidemiology; one that transcends a web of causation. The ultimate result is a game that embodies and engages not only complex medical theory, but showcases the downfalls of provincialism regarding the gameplaying apparatus as a whole.","PeriodicalId":307241,"journal":{"name":"Krankheit in Digitalen Spielen","volume":"52 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Transcending a Black-Box Theory of Gaming and Medicine\",\"authors\":\"Brandon Niezgoda\",\"doi\":\"10.14361/9783839453285-017\",\"DOIUrl\":null,\"url\":null,\"abstract\":\": This chapter explores the epidemiological framework of disease constructed in the 2010 Wii-console release Trauma Team (Atlus Games). By fabricating the antago nistic »Rosalia virus « as an ailment of insidious phases, volatile symptoms reminiscent of present-day outbreaks that perplexed contemporary practitioners, of molecular complexity and spread through such conspicuous and rudimentary ecological means as to make surreptitious, the game designers have provided a vivid allegory advocat ing for a modern paradigm of disease theory/epidemiology; one that transcends a web of causation. The ultimate result is a game that embodies and engages not only complex medical theory, but showcases the downfalls of provincialism regarding the gameplaying apparatus as a whole.\",\"PeriodicalId\":307241,\"journal\":{\"name\":\"Krankheit in Digitalen Spielen\",\"volume\":\"52 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Krankheit in Digitalen Spielen\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14361/9783839453285-017\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Krankheit in Digitalen Spielen","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14361/9783839453285-017","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Transcending a Black-Box Theory of Gaming and Medicine
: This chapter explores the epidemiological framework of disease constructed in the 2010 Wii-console release Trauma Team (Atlus Games). By fabricating the antago nistic »Rosalia virus « as an ailment of insidious phases, volatile symptoms reminiscent of present-day outbreaks that perplexed contemporary practitioners, of molecular complexity and spread through such conspicuous and rudimentary ecological means as to make surreptitious, the game designers have provided a vivid allegory advocat ing for a modern paradigm of disease theory/epidemiology; one that transcends a web of causation. The ultimate result is a game that embodies and engages not only complex medical theory, but showcases the downfalls of provincialism regarding the gameplaying apparatus as a whole.