Hung-Hsu Tsai, Jie-Yan Peng, Chih-Tsan Chang, Pao-Ta Yu, K. Chiou
{"title":"具有讲授功能的电子书工具与基于游戏的学生反应系统在翻转课堂中的应用","authors":"Hung-Hsu Tsai, Jie-Yan Peng, Chih-Tsan Chang, Pao-Ta Yu, K. Chiou","doi":"10.1109/ISET.2016.21","DOIUrl":null,"url":null,"abstract":"The paper presents a teaching model using an ebook tool with lecturing function and a game-based student response system in flipped classroom for a seminar course for graduate students. The ebook tool with lecturing function helps presenters (students) to easily display their multimedia materials by dual-codes mode and to interact their presentation with students (audience) by handwriting, a screen including video and powerpoint slides, two-pages swapping, etc. The Game-based Student Response System is utilized in the teaching model to increase more interactions among presenter and audience by answering questions using mobile devices in a game-like fashion.","PeriodicalId":192854,"journal":{"name":"2016 International Symposium on Educational Technology (ISET)","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Applying an eBook Tool with Lecturing Function and a Game-Based Student Response System in Flipped Classroom for a Seminar Course\",\"authors\":\"Hung-Hsu Tsai, Jie-Yan Peng, Chih-Tsan Chang, Pao-Ta Yu, K. Chiou\",\"doi\":\"10.1109/ISET.2016.21\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper presents a teaching model using an ebook tool with lecturing function and a game-based student response system in flipped classroom for a seminar course for graduate students. The ebook tool with lecturing function helps presenters (students) to easily display their multimedia materials by dual-codes mode and to interact their presentation with students (audience) by handwriting, a screen including video and powerpoint slides, two-pages swapping, etc. The Game-based Student Response System is utilized in the teaching model to increase more interactions among presenter and audience by answering questions using mobile devices in a game-like fashion.\",\"PeriodicalId\":192854,\"journal\":{\"name\":\"2016 International Symposium on Educational Technology (ISET)\",\"volume\":\"71 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 International Symposium on Educational Technology (ISET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISET.2016.21\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 International Symposium on Educational Technology (ISET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISET.2016.21","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Applying an eBook Tool with Lecturing Function and a Game-Based Student Response System in Flipped Classroom for a Seminar Course
The paper presents a teaching model using an ebook tool with lecturing function and a game-based student response system in flipped classroom for a seminar course for graduate students. The ebook tool with lecturing function helps presenters (students) to easily display their multimedia materials by dual-codes mode and to interact their presentation with students (audience) by handwriting, a screen including video and powerpoint slides, two-pages swapping, etc. The Game-based Student Response System is utilized in the teaching model to increase more interactions among presenter and audience by answering questions using mobile devices in a game-like fashion.