实时立体三维图像与恒定捕获方向的360°摄像机为高质量的视觉远程呈现

Y. Ikei, Vibol Yem, Kento Tashiro, Toi Fujie, Tomohiro Amemiya, M. Kitazaki
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引用次数: 4

摘要

为了捕捉远程3D图像,通常使用的是安装在机器人头上的传统立体摄像机。然而,当头部和相机旋转时,在缓冲区中捕获的图像会因延迟和运动模糊而降级,这可能会导致VR眩晕。在本研究中,我们提出了一种名为TwinCam的方法,我们使用两个360°的相机,在标准瞳孔间距上间隔,即使相机体旋转以反映观察者头部的方向和眼睛的位置,也保持镜头的方向在世界坐标中不变。我们认为这种方法可以抑制发送给观察者的图像缓冲大小,因为每个相机捕获的是不需要镜头旋转的全向图像。本文通过三个实验介绍了我们的摄像机系统的机械设计及其在视觉临场感方面的潜力。实验1证实了要获得高精度的深度感知需要立体摄像机而不是单镜摄像机,实验2和3证明了我们的机械摄像机设置可以减少运动模糊和VR眩晕。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence
To capture a remote 3D image, conventional stereo cameras attached to a robot head have been commonly used. However, when the head and cameras rotate, the captured image in buffers is degraded by latency and motion blur, which may cause VR sickness. In the present study, we propose a method named TwinCam in which we use two 360° cameras spaced at the standard interpupillary distance and keep the direction of the lens constant in the world coordinate even when the camera bodies are rotated to reflect the orientation of the observer's head and the position of the eyes. We consider that this method can suppress the image buffer size to send to the observer because each camera captures the omnidirectional image without lens rotation. This paper introduces the mechanical design of our camera system and its potential for visual telepresence through three experiments. Experiment 1 confirmed the requirement of a stereoscopic rather than monoscopic camera for highly accurate depth perception, and Experiments 2 and 3 proved that our mechanical camera setup can reduce motion blur and VR sickness.
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