明显优势和随机优先

M. Pycia, Peter Troyan
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引用次数: 43

摘要

我们介绍了一类简单的概念,这些概念改变了广泛形式博弈中代理所需的预见能力,并用它来描述有和没有转移的社会选择环境中的简单机制。我们展示了明显的策略验证性(游戏邦注:这是我们课程中包含的一个重要的简单概念),其特点是我们称之为千足虫游戏的搂抱或传球游戏。有些千足虫游戏确实很简单,并且被广泛使用,尽管其他游戏可能很复杂,需要代理的远见卓识,并且很少被观察到。削弱假设的代理的预见能力消除了这些复杂的千足虫博弈,使单调博弈成为唯一的简单博弈,这类博弈包括上升拍卖。作为一种应用,我们通过展示随机优先机制是一种高效、公平和简单的独特机制来解释众所周知的随机优先机制的广泛流行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Obvious Dominance and Random Priority
We introduce a general class of simplicity concepts that vary the foresight abilities required of agents in extensive-form games, and use it to provide characterizations of simple mechanisms in social choice environments with and without transfers. We show that obvious strategy-proofness---an important simplicity concept included in our class---is characterized by clinch-or-pass games we call millipede games. Some millipede games are indeed simple and widely-used, though others may be complex, requiring significant foresight on the part of the agents, and are rarely observed. Weakening the foresight abilities assumed of the agents eliminates these complex millipede games, leaving monotonic games as the only simple games, a class which includes ascending auctions. As an application, we explain the widespread popularity of the well-known Random Priority mechanism by showing it is the unique mechanism that is efficient, fair, and simple to play.
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