将教育过程游戏化的一种方法

P. I. Mozgaleva, O. Zamyatina, A. Mozgaleva, P. Cabral
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引用次数: 1

摘要

在这项研究中,作者通过托木斯克理工大学(TPU)精英工程教育(EEE)项目的例子,设计、提出、测试和部分重新研究了学科游戏化的方法。游戏化意味着通过引入游戏元素来增加学术学科的训练过程,从而激励学生获得新知识,发展他们的能力,并最终提高大学毕业生的知识和技能水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A methodology for gamifying of the educational process
In this research study, the authors designed, proposed, tested, and partially re-searched a methodology for the gamification of academic disciplines through the example of the Elite Engineering Education (EEE) program in Tomsk Polytechnic University (TPU). Gamification implies augmenting the process of training in academic disciplines by introducing game elements that motivate students to gain new knowledge, develop their competencies, and, in the end, improve a university graduate's knowledge and skill levels.
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