立体视频完成钻机和人工清除

F. Raimbault, François Pitié, A. Kokaram
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引用次数: 3

摘要

在电影后期制作中,视频重建已经成为去除场景和伪影的重要工具。在本文中,我们关注的是立体视频材料的重建。我们提出了一种基于现有的基于范例的视频绘画技术的方法,并包括一个专用的视图一致性约束。在受限的纹理合成框架内,我们使用重建的运动和帧间视差矢量作为指南,从序列的部分中找到适当的示例源补丁,以最大限度地减少空间和立体差异。然后,我们引入相干补丁缝合,通过将源补丁拼接在一起来重建缺失区域。与以前的方法相比,我们的结果显示了更高的空间和视图一致性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Stereo video completion for rig and artefact removal
Video reconstruction has become an important tool for rig and artefact removal in cinema postproduction. In this paper we are concerned with reconstructing stereo video material. We propose a method that builds on existing exemplar-based video inpainting techniques and includes a dedicated view consistency constraint. Within a constrained texture synthesis framework, we use reconstructed motion and inter-frame disparity vectors as guides for finding appropriate example source patches from parts of the sequence that minimise spatial and stereo discrepancies. We then introduce coherent patch sewing to reconstruct the missing region by stitching the source patches together. Compared to previous methods our results show increased spatial and view consistency.
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