在障碍物中飞行

R. Zapata, P. Lépinay
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引用次数: 18

摘要

研究了三维飞行机器人在动态未知环境下的反应行为问题。研究了基于非线性控制算法的通用框架下的避碰和目标跟踪问题。该方法基于可变形虚拟区域方法,最初是为陆地车辆和潜艇开发的。这种方法的主要特点是没有障碍物的几何建模,而是机器人与其环境之间相互作用的矢量表示。这种方法允许执行快速控制律,并且可以被视为一种有效的低级算法,用于控制运动以避开障碍物并达到移动目标。给出了三维飞行机器人的仿真实验结果,并讨论了该算法在实际小型直升机上的实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Flying among obstacles
Addresses the problem of the reactive behaviors of flying 3D robots evolving in dynamic and unknown environments. Collision avoidance and target following have been studied with a common frame based on a nonlinear control algorithm. This method is based on the deformable virtual zone approach, initially developed for land vehicles and submarines. The main characteristics of this approach is the fact that there is no geometrical modelling of the obstacles but a vectorial representation of the interaction between the robot and its environment. This approach allows one to implement fast control laws and can be seen as a efficient low-level algorithm for controlling motions both to avoid obstacles and to reach moving goals. Several experimental results in simulation, demonstrating a 3D flying robot, are proposed, and the implementation of the algorithm on a real small-size helicopter is discussed.
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