面向电网维护培训的三维严肃游戏开发

Matheus Rosendo, Tiago Buriol, K. Geus, S. Scheer, Carlos Felsky
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引用次数: 11

摘要

与配电网络维护有关的一些活动可以在不中断线路上的能量流的情况下进行。这种被称为“带电线路维护”的活动带来了必须考虑的风险,特别是那些可能影响人类生命的风险。因此,培训过程对电工的安全和维护操作的成功至关重要。为了解决这些问题,可以使用虚拟环境作为一种机制来改善知识的获取和保留,提高培训期间学习过程的质量。本文讨论了一种用于在线维护活动训练的严肃游戏的开发。介绍了所开发软件的各个方面、特点和功能模型,以及采用的交互设备和技术策略。目标是描述一个前所未有的平台,它使用任天堂Wii遥控器和3D电视机等设备来提供一种新颖的交互和导航模式。这些模型基于普适计算的一些原则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards the Development of a 3D Serious Game for Training in Power Network Maintenance
Some activities related to the maintenance of power distribution networks can be performed without interrupting the flow of energy on the line. This kind of activity, referred to as "live line maintenance", imposes risks which have to be taken into account, especially those which may affect human lives. Thus, the training process is crucial to the safety of electricians and to the success of maintenance operations. In order to address these issues, a virtual environment can be used as a mechanism for improving knowledge acquisition and retention, enhancing the quality of the learning process during training. This paper discusses the development of a serious game for training of live line maintenance activities. Aspects of the developed software, its characteristics and functional model, in addition to the interactive devices adopted and technical strategies are presented. The goal is to describe an unprecedented platform which uses devices such as the Nintendo Wii Remote and 3D TV sets to provide a novel model of interaction and navigation. These models are based on some principles of pervasive computing.
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