射频认知无线网络中的混合反向散射和底层传输

Thinh Duy Tran, L. Le
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引用次数: 3

摘要

射频(RF)驱动的认知无线网络(CRN)已经引入了收获-发送(HTT)协议。在这里,无线节点从环境信号中获取能量,并通过与主要用户共享通信通道传输数据。然而,HTT协议的传输效率取决于主信道条件,而主信道条件随时间而变化。另一方面,反向散射通信(BSC)可以集成到射频供电通信中,以绕过HTT协议的限制。因此,两种通信模式的有效组合对于在尊重主系统的监管约束的情况下实现二级系统的最高吞吐量至关重要。本文采用Stackelberg博弈方法研究了一个主发射机(PT)与多个以自身效用最大化为目标的次发射机(STs)之间的相互作用。具体而言,电讯管理局是根据STs在其超高速电讯数据传输模式中发出的干扰程度,向STs征收费用。给定价格,STs在BSC和HTT模式下优化时间分数以最大化其效用。运用逆向归纳法对博弈进行分析,证明了博弈纳什均衡的唯一性。大量的数值结果证实了我们提出的框架在平衡参与者所获得的效用方面的有效性。它们还表明,我们提出的设计框架优于其他基线方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hybrid Backscatter and Underlay Transmissions in RF-Powered Cognitive Radio Networks
The radio frequency (RF)-powered cognitive radio network (CRN) has been introduced with the harvest-then-transmit (HTT) protocol. Here, wireless nodes harvest energy from the ambient signal and transmit data through sharing communication channels with primary users. The transmission efficiency of the HTT protocol, however, depends on the primary channel condition, which varies over time. On the other hand, backscatter communication (BSC) can be integrated into the RF-powered communication to circumvent limitations of the HTT protocol. Therefore, efficient combination of both communication modes is crucial to achieve the highest throughput for the secondary system while respecting regulation constraints of the primary system. In this paper, the Stackelberg game approach is employed to study the interaction between a primary transmitter (PT) and multiple secondary transmitters (STs) who are interested in maximizing their own utilities. Specifically, the PT imposes prices charged to the STs based on the level of interference emitted by the STs during their HTT data transmission mode. Given the prices, the STs optimize the time fractions in the BSC and HTT modes to maximize their utilities. We apply the backward induction method to analyze the game and prove the uniqueness of the Nash equilibrium (NE) for the underlying game. Extensive numerical results confirm the efficacy of our proposed framework in balancing the utilities achieved by the players. They also show that our proposed design framework outperforms other baseline approaches.
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