验证自动角色生成的社交媒体数据

Jisun An, Haewoon Kwak, B. Jansen
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引用次数: 15

摘要

在交互设计中使用人物角色对产品和内容开发具有相当大的潜力。不幸的是,人物角色通常是一种相当静态的技术。在这项研究中,我们基于对实际社交媒体数据的分析,验证了一种实时创建人物角色的方法,以实现人物角色的自动化生成。我们验证了社交媒体数据可以作为一种自动化实时生成人物角色的方法来实现,使用来自生产在线数字内容的全球媒体公司的实际YouTube社交媒体数据。利用该组织的YouTube频道,我们收集人口统计数据、客户互动和话题兴趣,利用超过18.8万订户资料和超过3000万用户互动。然后,我们对社交媒体数据进行统计分析,根据统计差异的细分市场,确定这些数据是否可以产生有效的人物角色。研究结果表明,基于社交媒体数据,可以根据性别和年龄使用产品主题对客户进行细分。然而,我们的发现也表明,数据是有偏见的内容创建。研究结果为在线数字内容的消费者提供了竞争营销和产品偏好的见解。这意味着角色可以使用社交媒体数据实时生成,而不是耗时的人工开发过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Validating social media data for automatic persona generation
Using personas during interactive design has considerable potential for product and content development. Unfortunately, personas have typically been a fairly static technique. In this research, we validate an approach for creating personas in real time, based on analysis of actual social media data in an effort to automate the generation of personas. We validate that social media data can be implemented as an approach for automating generating personas in real time using actual YouTube social media data from a global media corporation that produces online digital content. Using the organization's YouTube channel, we collect demographic data, customer interactions, and topical interests, leveraging more than 188,000 subscriber profiles and more than 30 million user interactions. Then, we conduct statistical analysis on the social media data to determine whether the data could lead to the generation of valid personas based on statistically difference market segments. Findings show that customers can be segmented using product topics by gender and age based using social media data. However, our findings also show that the data is biased by the content created. The results offer insights into competitive marketing and product preferences for the consumers of the online digital content. Implications are that personas can be generated in real-time using social media data, instead of a time-consuming manual development process.
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