BCC网格上基于距离的骨架化

Gábor Karai, P. Kardos
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引用次数: 0

摘要

Strand提出了一种基于距离的体心立方(BCC)网格表面骨架细化算法。本文提出了该算法的两个改进版本,它们比原算法更快,并且对序列细化阶段点的访问顺序不那么敏感。此外,本文还提出了一种新的曲线骨架生成算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distance-Based Skeletonization on the BCC Grid
Strand proposed a distance-based thinning algorithm for computing surface skeletons on the body-centered cubic (BCC) grid. In this paper, we present two modified versions of this algorithm that are faster than the original one, and less sensitive to the visiting order of points in the sequential thinning phase. In addition, a novel algorithm capable of producing curve skeletons is also reported.
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