运动建模与独立的四叉树结构的几何和运动

R. Mathew, D. Taubman
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引用次数: 7

摘要

四叉树结构通常用于模拟视频序列帧之间的运动。然而,四叉树结构的一个基本限制是,它只能捕获横向相关位置的水平和垂直边缘不连续。为了解决这一限制,最近的工作集中在将几何信息引入树形结构运动表示的节点上。在本文中,我们探索用单独的四叉树结构建模边界几何和运动。最近对四叉树表示的研究也强调了叶合并的好处。我们扩展了叶子合并范例,将分离的树结构用于边界几何和运动。为了实现有效的联合表示,我们在四叉树结构中引入了多项式运动模型和分段线性边界几何。实验结果表明,本文所采用的方法比以往基于四叉树的运动表示方法有了显著的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motion modeling with separate quad-tree structures for geometry and motion
Quad-tree structures are often used to model motion between frames of a video sequence. However, a fundamental limitation of the quad-tree structure is that it can only capture horizontal and vertical edge discontinuities at dyadically related locations. To address this limitation recent work has focused on the introduction of geometry information to nodes of tree structured motion representations. In this paper we explore modeling boundary geometry and motion with separate quadtree structures. Recent work into quad-tree representations have also highlighted the benefits of leaf merging. We extend the leaf merging paradigm to incorporate separate tree structures for boundary geometry and motion. To achieve an efficient joint representation we introduce polynomial motion models and piecewise linear boundary geometry to our quad-tree structures. Experimental results show that the approach taken in this paper provides significant improvement over previous quad-tree based motion representation schemes.
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