{"title":"一个桌面立体3DCG系统与运动视差为两个用户","authors":"S. Mizuno","doi":"10.1145/2945078.2945152","DOIUrl":null,"url":null,"abstract":"In this paper, I improve a tabletop stereoscopic 3DCG system with motion parallax so as to use it with two users and share a stereoscopic 3DCG scene together. I develop a method to calculate two users' viewpoints simultaneously by using depth images. I use a 3D-enabled projector to superimpose two 3DCG images for each user, and use active shutter glasses to separate them into individual images for each user. The improved system would be useable for cooperative works and match type games.","PeriodicalId":417667,"journal":{"name":"ACM SIGGRAPH 2016 Posters","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A tabletop stereoscopic 3DCG system with motion parallax for two users\",\"authors\":\"S. Mizuno\",\"doi\":\"10.1145/2945078.2945152\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, I improve a tabletop stereoscopic 3DCG system with motion parallax so as to use it with two users and share a stereoscopic 3DCG scene together. I develop a method to calculate two users' viewpoints simultaneously by using depth images. I use a 3D-enabled projector to superimpose two 3DCG images for each user, and use active shutter glasses to separate them into individual images for each user. The improved system would be useable for cooperative works and match type games.\",\"PeriodicalId\":417667,\"journal\":{\"name\":\"ACM SIGGRAPH 2016 Posters\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2016 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2945078.2945152\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2016 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2945078.2945152","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A tabletop stereoscopic 3DCG system with motion parallax for two users
In this paper, I improve a tabletop stereoscopic 3DCG system with motion parallax so as to use it with two users and share a stereoscopic 3DCG scene together. I develop a method to calculate two users' viewpoints simultaneously by using depth images. I use a 3D-enabled projector to superimpose two 3DCG images for each user, and use active shutter glasses to separate them into individual images for each user. The improved system would be useable for cooperative works and match type games.