一个桌面立体3DCG系统与运动视差为两个用户

S. Mizuno
{"title":"一个桌面立体3DCG系统与运动视差为两个用户","authors":"S. Mizuno","doi":"10.1145/2945078.2945152","DOIUrl":null,"url":null,"abstract":"In this paper, I improve a tabletop stereoscopic 3DCG system with motion parallax so as to use it with two users and share a stereoscopic 3DCG scene together. I develop a method to calculate two users' viewpoints simultaneously by using depth images. I use a 3D-enabled projector to superimpose two 3DCG images for each user, and use active shutter glasses to separate them into individual images for each user. The improved system would be useable for cooperative works and match type games.","PeriodicalId":417667,"journal":{"name":"ACM SIGGRAPH 2016 Posters","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A tabletop stereoscopic 3DCG system with motion parallax for two users\",\"authors\":\"S. Mizuno\",\"doi\":\"10.1145/2945078.2945152\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, I improve a tabletop stereoscopic 3DCG system with motion parallax so as to use it with two users and share a stereoscopic 3DCG scene together. I develop a method to calculate two users' viewpoints simultaneously by using depth images. I use a 3D-enabled projector to superimpose two 3DCG images for each user, and use active shutter glasses to separate them into individual images for each user. The improved system would be useable for cooperative works and match type games.\",\"PeriodicalId\":417667,\"journal\":{\"name\":\"ACM SIGGRAPH 2016 Posters\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2016 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2945078.2945152\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2016 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2945078.2945152","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在本文中,我改进了一个带有运动视差的桌面立体3DCG系统,使其能够与两个用户一起使用,共同共享一个立体3DCG场景。我开发了一种利用深度图像同时计算两个用户视点的方法。我使用3d投影仪为每个用户叠加两张3DCG图像,并使用主动快门眼镜将它们分离成每个用户的单独图像。改进后的系统将适用于合作作品和比赛类型的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A tabletop stereoscopic 3DCG system with motion parallax for two users
In this paper, I improve a tabletop stereoscopic 3DCG system with motion parallax so as to use it with two users and share a stereoscopic 3DCG scene together. I develop a method to calculate two users' viewpoints simultaneously by using depth images. I use a 3D-enabled projector to superimpose two 3DCG images for each user, and use active shutter glasses to separate them into individual images for each user. The improved system would be useable for cooperative works and match type games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信