{"title":"在Parity游戏中赢得核心","authors":"Steen Vester","doi":"10.1145/2933575.2933589","DOIUrl":null,"url":null,"abstract":"We introduce the novel notion of winning cores in parity games and develop a deterministic polynomial-time under-approximation algorithm for solving parity games based on winning core approximation. Underlying this algorithm are a number properties about winning cores which are interesting in their own right. In particular, we show that the winning core and the winning region for a player in a parity game are equivalently empty. Moreover, the winning core contains all fatal attractors but is not necessarily a dominion itself. Experimental results are very positive both with respect to quality of approximation and running time. It outperforms existing state-of-the-art algorithms significantly on most benchmarks.","PeriodicalId":206395,"journal":{"name":"2016 31st Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Winning Cores in Parity Games\",\"authors\":\"Steen Vester\",\"doi\":\"10.1145/2933575.2933589\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We introduce the novel notion of winning cores in parity games and develop a deterministic polynomial-time under-approximation algorithm for solving parity games based on winning core approximation. Underlying this algorithm are a number properties about winning cores which are interesting in their own right. In particular, we show that the winning core and the winning region for a player in a parity game are equivalently empty. Moreover, the winning core contains all fatal attractors but is not necessarily a dominion itself. Experimental results are very positive both with respect to quality of approximation and running time. It outperforms existing state-of-the-art algorithms significantly on most benchmarks.\",\"PeriodicalId\":206395,\"journal\":{\"name\":\"2016 31st Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-02-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 31st Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2933575.2933589\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 31st Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2933575.2933589","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We introduce the novel notion of winning cores in parity games and develop a deterministic polynomial-time under-approximation algorithm for solving parity games based on winning core approximation. Underlying this algorithm are a number properties about winning cores which are interesting in their own right. In particular, we show that the winning core and the winning region for a player in a parity game are equivalently empty. Moreover, the winning core contains all fatal attractors but is not necessarily a dominion itself. Experimental results are very positive both with respect to quality of approximation and running time. It outperforms existing state-of-the-art algorithms significantly on most benchmarks.