在Parity游戏中赢得核心

Steen Vester
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引用次数: 3

摘要

我们引入了奇偶对策中获胜核的新概念,并开发了一种基于获胜核近似的求解奇偶对策的确定性多项式时间欠逼近算法。这个算法的基础是一些关于获胜核心的属性,这些属性本身就很有趣。特别地,我们证明了在奇偶博弈中,玩家的获胜核心和获胜区域都是空的。此外,获胜的核心包含所有致命的吸引因素,但不一定是统治权本身。实验结果在逼近质量和运行时间方面都是非常积极的。在大多数基准测试中,它明显优于现有的最先进算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Winning Cores in Parity Games
We introduce the novel notion of winning cores in parity games and develop a deterministic polynomial-time under-approximation algorithm for solving parity games based on winning core approximation. Underlying this algorithm are a number properties about winning cores which are interesting in their own right. In particular, we show that the winning core and the winning region for a player in a parity game are equivalently empty. Moreover, the winning core contains all fatal attractors but is not necessarily a dominion itself. Experimental results are very positive both with respect to quality of approximation and running time. It outperforms existing state-of-the-art algorithms significantly on most benchmarks.
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