基于快速量子搜索的纠缠k玩家博弈并行重复

Xiaodi Wu, Kai-Min Chung, H. Yuen
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引用次数: 18

摘要

我们提出了多玩家、一轮自由博弈(输入来自产品分布的博弈)的纠缠值的两个并行重复定理。我们的第一个定理表明,对于纠缠值为val* (G) = 1 - e的k人自由博弈G, G的n次重复最多具有纠缠值val* (G⊗n) (1 - e3/2)Ω(n/sk4),其中s为任意参与人的答案长度。相比之下,最著名的关于两人自由博弈经典值的并行重复定理是val(G⊗n)≤(1 - e2)Ω(n/s),由Barak等人(RANDOM 2009)提出。这表明在平行重复下纠缠游戏和经典自由游戏的行为之间存在分离的可能性。我们的第二个定理处理更广泛的自由游戏G,其中玩家可以输出(可能是纠缠的)量子态。对于这种博弈,重复纠缠值的上界为(1 - e2)Ω(n/sk2)。我们还证明了指数对k的依赖是必要的:我们展示了一个k人自由博弈G,且n≥1,使得val*(G⊗n)≥val*(G)n/k。我们的分析利用了通信协议和量子并行重复之间的新联系,这是由Chailloux和Scarpa (ICALP 2014)首次探索的。我们证明了更好的通信协议产生更好的并行重复定理:特别是,我们的第一个定理至关重要地使用了Aaronson和Ambainis的量子搜索协议,该协议为分布式搜索问题提供了二次格罗弗加速。最后,我们的结果适用于比之前更广泛的游戏类别;特别地,我们获得了涉及两个以上参与者的纠缠博弈和涉及量子输出的博弈的第一个并行重复定理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Parallel repetition for entangled k-player games via fast quantum search
We present two parallel repetition theorems for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our first theorem shows that for a k-player free game G with entangled value val* (G) = 1 - e, the n-fold repetition of G has entangled value val* (G⊗n) at most (1 - e3/2)Ω(n/sk4), where s is the answer length of any player. In contrast, the best known parallel repetition theorem for the classical value of two-player free games is val(G⊗n) ≤ (1 - e2)Ω(n/s), due to Barak, et al. (RANDOM 2009). This suggests the possibility of a separation between the behavior of entangled and classical free games under parallel repetition. Our second theorem handles the broader class of free games G where the players can output (possibly entangled) quantum states. For such games, the repeated entangled value is upper bounded by (1 - e2)Ω(n/sk2). We also show that the dependence of the exponent on k is necessary: we exhibit a k-player free game G and n ≥ 1 such that val*(G⊗n) ≥ val*(G)n/k. Our analysis exploits the novel connection between communication protocols and quantum parallel repetition, first explored by Chailloux and Scarpa (ICALP 2014). We demonstrate that better communication protocols yield better parallel repetition theorems: in particular, our first theorem crucially uses a quantum search protocol by Aaronson and Ambainis, which gives a quadratic Grover speed-up for distributed search problems. Finally, our results apply to a broader class of games than were previously considered before; in particular, we obtain the first parallel repetition theorem for entangled games involving more than two players, and for games involving quantum outputs.
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