驱动网上移动游戏传奇虚拟产品购买决策的因素

Luh Ditha Yadnya Prandini, Ni Luh Wayan Sayang Telagawathi
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引用次数: 2

摘要

本研究旨在确定(1)影响网络游戏《手机传奇》虚拟产品购买决策的因素;(2)影响网络游戏《手机传奇》虚拟产品购买决策的最主要因素。本研究采用一种定量研究与数据收集技术使用问卷调查和分析因素分析。本研究的样本为甘尼萨教育大学的学生,采用有目的的抽样技术。本研究结果表明:(1)决定虚拟产品购买决策的因素为社会价值因素、功能价值因素、情感价值因素;(2)决定虚拟产品购买决策的主导因素为社会价值因素,最大旋转值为31.882%
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Faktor - Faktor Yang Menentukan Keputusan Pembelian Produk Virtual Dalam Online Games Mobile Legends
This study aims to determine (1) the factors that determine the purchasing decision of virtual products in online games Mobile Legends, and (2) the most dominant factor determining the decision of purchasing virtual products in online games Mobile Legends. This research uses a type of quantitative research with data collection techniques using questionnaires and analyzed with factor analysis. The samples in this study were students of Ganesha University of Education with purposive sampling techniques. The results of this study indicate that (1) the factors that determine the decision to purchase virtual products are social value factors, functional value factors, emotional value factors, and (2) the dominant factor determining virtual product purchasing decisions is the social value factor with varimax rotation value of 31.882%
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