桌面虚拟现实中的横向头部跟踪

Breght R. Boschker, J. D. Mulder
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引用次数: 6

摘要

头部耦合视角通常被认为是立体桌面虚拟现实(VR)系统的一个重要方面。这种系统使用跟踪装置来确定用户的头部姿势,最多可达6个自由度。桌面虚拟现实系统的用户在坐着时执行任务,因此头部运动的程度是有限的。本文研究了仅跟踪头部侧向运动的桌面VR头部跟踪系统的有效性。用户在全(六自由度)头部跟踪、侧向头部跟踪和禁用头部跟踪下执行深度估计任务。此外,我们考虑了立体和单镜观察。我们的研究结果表明,当只考虑侧向头部运动时,用户的表现不会受到显著影响。侧位和全头跟踪均优于失能头部跟踪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Lateral Head Tracking in Desktop Virtual Reality
Head coupled perspective is often considered to be an essential aspect of stereoscopic desktop virtual reality (VR) systems. Such systems use a tracking device to determine the user's head pose in up to six degrees of freedom (DOF). Users of desktop VR systems perform their task while sitting down and therefore the extent of head movements is limited. This paper investigates the validity of using a head tracking system for desktop VR that only tracks lateral head movement. Users performed a depth estimation task under full (six DOF) head tracking, lateral head tracking, and disabled head tracking. Furthermore, we considered stereoscopic and monoscopic viewing. Our results show that user performance was not significantly affected when incorporating only lateral head motion. Both lateral and full head tracking performed better than the disabled head tracking case.
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