Gempa Perekat:通过家庭福利发展自助小组,垃圾处理运动成为幼儿教育游戏工具

Mizam Ari Kurniyanti, Ahmad Guntur Alfianto, Miftakhul Ulfa, Ari Dwi Sulaksono
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引用次数: 1

摘要

垃圾是城市地区的一个问题。对付废物问题所能做的努力之一是将其再加工成有用的材料。PKK是一个家庭福利辅导小组,通过自助小组,将垃圾转化为PAUD学生教育游戏的媒体材料。这项社区服务和研究的目标是授权和协助库尔德工人党激进组织优化废物作为儿童从小的教育游戏工具。使用的方法是定量和定性相结合的方法。定量数据以人口统计数据、知识和技能的形式呈现。相比之下,定性数据来自结构化访谈和fgd,其中包含关于废物,所做的努力以及回收废物作为教育游戏工具的好处的问题网格。所使用的测量工具是一份关于废物知识的问卷和一份废物处理检查表。这次活动的目标是在2019年6月至8月期间在马琅市Lowokwaru区Merjosari街道RW 02的25个库尔德工人党团体。这项Gempa Perekat活动包括健康教育、焦点小组讨论和组成自助小组。这项活动的结果是,在接受有关废物管理的健康教育后,应答者的知识有所增加(0.000)。在将垃圾处理成良好的教育游戏工具方面,受访者的技能平均水平(73人),他们表示,一直以来,垃圾都被处理过,装进塑料袋,然后烧掉。此外,受访者希望废物管理可以通过将废物处理成教育游戏来帮助PAUD学生。这次活动的结论是Gempa Perekat计划,作为一种干预处理城市垃圾的形式,通过授权库尔德工人党作为一个自助团体,为PAUD学生制作教育游戏工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gempa Perekat: The Movement to Process Garbage Becomes an Educational Game Tool for Early Childhood Through Self-Help Groups for Family Welfare Development
Garbage is a problem in urban areas. One of the efforts that can be made against the waste problem is reprocessing it into useful materials. PKK is a family welfare coaching group that can turn waste into media material for educational games for PAUD students through self-help groups. The goal of this community service and research is to empower and assist PKK activist groups in optimizing waste as an educational game tool for children from a young age. The method used is a quantitative and qualitative approach. The quantitative data are in the form of demographic data, knowledge, and skills. In contrast, the qualitative data comes from structured interviews and FGDs with a grid of questions about waste, the efforts that have been made, and the benefits of recycling the waste as an educational game tool. The measuring tool used is a questionnaire about waste knowledge and a waste processing checklist sheet. The target of this activity was 25 PKK groups at RW 02 of Merjosari Subdistrict, Lowokwaru District, Malang City, and it was carried out in June-August 2019. This Gempa Perekat activity consisted of health education, focus group discussion, and forming self-help groups. The result of this activity is that the respondent's knowledge increases after receiving health education about waste management (0.000). There is an average skill in processing waste into a good educational game tool (73) among respondents, and they stated that all this time, waste has been disposed of, put in plastic bags, and burned. Furthermore, respondents hoped that there would be waste management that could be useful for PAUD students by processing waste into educational games. The conclusion of this activity is the Gempa Perekat program as a form of intervention in dealing with waste in the city by empowering the PKK as a self-help group in making educational game tools for PAUD students from waste.
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