{"title":"视频序列中人体运动的捕捉与合成","authors":"Jia-Ching Cheng, José M. F. Moura","doi":"10.1109/MMSP.1998.738921","DOIUrl":null,"url":null,"abstract":"We present a knowledge-based framework to capture and represent human walkers in video. The system models the human body as an articulated object of twelve rigid body-parts whose motions are almost periodic and subject to dynamic constraints. The resulting representation is compact and composed of the motion, shape, and texture for each of the body-parts. We apply the representation to regenerate the original sequence and to synthesize articulated 3D human actions.","PeriodicalId":180426,"journal":{"name":"1998 IEEE Second Workshop on Multimedia Signal Processing (Cat. No.98EX175)","volume":"173 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Capture and synthesis of human motion in video sequences\",\"authors\":\"Jia-Ching Cheng, José M. F. Moura\",\"doi\":\"10.1109/MMSP.1998.738921\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a knowledge-based framework to capture and represent human walkers in video. The system models the human body as an articulated object of twelve rigid body-parts whose motions are almost periodic and subject to dynamic constraints. The resulting representation is compact and composed of the motion, shape, and texture for each of the body-parts. We apply the representation to regenerate the original sequence and to synthesize articulated 3D human actions.\",\"PeriodicalId\":180426,\"journal\":{\"name\":\"1998 IEEE Second Workshop on Multimedia Signal Processing (Cat. No.98EX175)\",\"volume\":\"173 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-12-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"1998 IEEE Second Workshop on Multimedia Signal Processing (Cat. No.98EX175)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MMSP.1998.738921\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"1998 IEEE Second Workshop on Multimedia Signal Processing (Cat. No.98EX175)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMSP.1998.738921","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Capture and synthesis of human motion in video sequences
We present a knowledge-based framework to capture and represent human walkers in video. The system models the human body as an articulated object of twelve rigid body-parts whose motions are almost periodic and subject to dynamic constraints. The resulting representation is compact and composed of the motion, shape, and texture for each of the body-parts. We apply the representation to regenerate the original sequence and to synthesize articulated 3D human actions.