爆炸模拟中羽流的形状和运动控制

Genichi Kawada, T. Kanai
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引用次数: 0

摘要

提出了一种控制爆炸不可压缩阶段上升的火焰和烟雾(称为羽流)的形状和运动的流体模拟方法。用我们的方法,羽流是基于被称为夹带的物理现象产生的,它强烈地表征了羽流的行为,如上升和循环。我们考虑新的利用表征这些行为的性质(物理性质)。然后,利用这些物理特性分别调整羽流的控制元素,如上升速度、大小、旋涡运动的大小和位置。该方法通过速度场来调节每个控制元件,速度场表示相应的行为。通过结合所有的速度场并将这些场应用于基于网格的模拟,可以生成羽流。我们的方法的独特之处在于它可以基于一个统一的物理模型来产生和控制羽流,这是本文首次提出的这种类型的模型。因此,我们的方法实现了在用户控制下,在不可压缩阶段尽可能保持其物理特性的羽流。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Controlling the Shape and Motion of Plumes in Explosion Simulations
We propose a fluid simulation method with controlling the shape and motion of rising fire and smoke, called plumes, in the incompressible phase of explosion phenomenon. With our method, plumes are generated based on physical phenomenon called entrainment, which strongly characterizes plume behaviors such as rise and circulation. We consider to newly utilize properties characterizing these behavior (physical property). Then, control elements of plume such as rising velocity, size, and the magnitude and position of swirling motions are individually adjusted using these physical properties. With this method, each control element is adjusted by the velocity field which represents the corresponding behavior. By combining all velocity fields and applying those fields to grid-based simulation, plumes can be generated. Our method is unique in that it can both generate and control plumes based on one unified physical model, and this type of model is firstly proposed here. Consequently, our method realizes plumes in the incompressible phase which maintain their physical characteristics as much as possible while being controlled by the user.
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