压缩服装的花样计算

Charlie C. L. Wang, K. Tang
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引用次数: 5

摘要

本文研究了压缩服装平面图案的计算问题。在服装工业中,为了保持人体的某种形状,在压缩服装的某些部位设计一定的应变(或常压),压缩服装已得到越来越广泛的应用。应变的变化值和分布只能通过缝制不同的二维图案并将它们翘曲到身体上来产生。我们提出了一种物理/几何方法来计算二维网格,当折叠到三维体上时,可以通过适当的变形产生用户定义的应变分布。这与广泛研究的网格参数化问题相反,网格参数化问题的目标是最小化二维和三维网格在角度,面积或长度上的畸变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pattern computation for compression garment
This paper addresses the problem of computing planar patterns for compression garments. In the garment industry, the compression garment has been more and more widely used to retain a shape of human body, where certain strain (or normal pressure) is designed at some places on the compression garment. Variant values and distribution of strain can only be generated by sewing different 2D patterns and warping them onto the body. We present a physical/geometric approach to compute 2D meshes that, when folded onto the 3D body, can generate a user-defined strain distribution through proper distortion. This is opposite to the widely studied mesh parameterization problem, whose objective is to minimize the distortion between the 2D and 3D meshes in angle, area or length.
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