这一切都在游戏中:朝着影响敏感和环境感知的游戏伴侣

Ginevra Castellano, Iolanda Leite, André Pereira, C. Martinho, Ana Paiva, P. McOwan
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引用次数: 50

摘要

机器人同伴必须能够表现出社交和情感行为。作为陪伴的先决条件,与用户保持长期互动的能力要求伴侣具有情感识别能力。本文探讨了iCat机器人与儿童下棋的自然场景中依赖于应用程序的用户状态。在这种情况下,研究了上下文的作用,以便对与任务和与机器人的社会互动相关的用户状态进行建模。结果表明,与游戏和iCat行为相关的上下文特征能够成功地帮助区分已识别的状态。特别是,游戏的状态和演变以及iCat所显示的面部表情被证明是最重要的:当用户在游戏中获胜和进步时,她的感觉更有可能是积极的,当iCat在游戏中显示面部表情时,用户与iCat的互动程度更高。这些发现将为游戏同伴情感识别系统的严格设计提供基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
It's all in the game: Towards an affect sensitive and context aware game companion
Robot companions must be able to display social, affective behaviour. As a prerequisite for companionship, the ability to sustain long-term interactions with users requires companions to be endowed with affect recognition abilities. This paper explores application-dependent user states in a naturalistic scenario where an iCat robot plays chess with children. In this scenario, the role of context is investigated for the modelling of user states related both to the task and the social interaction with the robot. Results show that contextual features related to the game and the iCat's behaviour are successful in helping to discriminate among the identified states. In particular, state and evolution of the game and display of facial expressions by the iCat proved to be the most significant: when the user is winning and improving in the game her feeling is more likely to be positive and when the iCat displays a facial expression during the game the user's level of engagement with the iCat is higher. These findings will provide the foundation for a rigorous design of an affect recognition system for a game companion.
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