使用交互历史架构开发类人机器人的社交行为能力

N. A. Mirza, Chrystopher L. Nehaniv, K. Dautenhahn, I. T. Boekhorst
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引用次数: 17

摘要

本文介绍了类人机器人Kaspar2与人类同伴进行简单的人机交互游戏的实验结果。机器人通过使用其互动历史以及来自互动伙伴的音频和视觉反馈来不断产生越来越适当的行为,从而开发出参与游戏的能力。机器人还会用面部表情向同伴反馈它的奖励水平。研究结果支持了一个假设,即通过互动强化时间延长的经验,可以让机器人在互动中做出适当的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing social action capabilities in a humanoid robot using an interaction history architecture
We present experimental results for the humanoid robot Kaspar2 engaging in a simple ldquopeekaboordquo interaction game with a human partner. The robot develops the capability to engage in the game by using its history of interactions coupled with audio and visual feedback from the interaction partner to continually generate increasingly appropriate behaviour. The robot also uses facial expressions to feedback its level of reward to the partner. The results support the hypothesis that reinforcement of time-extended experiences through interaction allows a robot to act appropriately in an interaction.
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