{"title":"面向现实课堂的嵌入式虚拟实验环境系统","authors":"Yanxiang Zhang, Yutong Zi, Jiayu Wang","doi":"10.1109/VRW52623.2021.00136","DOIUrl":null,"url":null,"abstract":"We designed a low-cost augmented virtuality system based on the Oculus Quest to embed VR in classrooms. To build the system, we measure the size and position of tables in the classroom, make a proxy model in Unity, and then embed the proxy model to seamlessly within the real classroom. In this system, schoolchildren can realize collaborative experiments in ideal conditions or some hard-to-reach scenes. This system's contribution is: (1) By manually adding obstacles, it makes up for most VR systems that can only delimit the area but cannot identify obstacles. (2) It cleverly reuses tables and makes them play the role of anti-collision, workbench, and joystick placement. (3) It expands the available area of VR in complex environments.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"393 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An Embedded Virtual Experiment Environment System for Reality Classroom\",\"authors\":\"Yanxiang Zhang, Yutong Zi, Jiayu Wang\",\"doi\":\"10.1109/VRW52623.2021.00136\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We designed a low-cost augmented virtuality system based on the Oculus Quest to embed VR in classrooms. To build the system, we measure the size and position of tables in the classroom, make a proxy model in Unity, and then embed the proxy model to seamlessly within the real classroom. In this system, schoolchildren can realize collaborative experiments in ideal conditions or some hard-to-reach scenes. This system's contribution is: (1) By manually adding obstacles, it makes up for most VR systems that can only delimit the area but cannot identify obstacles. (2) It cleverly reuses tables and makes them play the role of anti-collision, workbench, and joystick placement. (3) It expands the available area of VR in complex environments.\",\"PeriodicalId\":256204,\"journal\":{\"name\":\"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"volume\":\"393 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRW52623.2021.00136\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW52623.2021.00136","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Embedded Virtual Experiment Environment System for Reality Classroom
We designed a low-cost augmented virtuality system based on the Oculus Quest to embed VR in classrooms. To build the system, we measure the size and position of tables in the classroom, make a proxy model in Unity, and then embed the proxy model to seamlessly within the real classroom. In this system, schoolchildren can realize collaborative experiments in ideal conditions or some hard-to-reach scenes. This system's contribution is: (1) By manually adding obstacles, it makes up for most VR systems that can only delimit the area but cannot identify obstacles. (2) It cleverly reuses tables and makes them play the role of anti-collision, workbench, and joystick placement. (3) It expands the available area of VR in complex environments.