马尔可夫布局

Flavio Chierichetti, Ravi Kumar, P. Raghavan
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引用次数: 1

摘要

考虑在$\sqrt{n}\times\sqrt{n}$网格的节点上布置一组匹配查询的$n$图像的问题。我们给出了每个图像的分数,以及用户眼睛扫描网格节点的模式分布,我们希望最大化用户选择的图像的期望总分。这是\emph{马尔可夫布局}问题的一种特殊情况,在这种情况下,我们有一个马尔可夫链$M$和一组被放置在马尔可夫链状态的对象。每个对象对用户都有一个实用程序,以及用户停止进一步查看对象的停止概率。这种布局问题在许多网络搜索和广告应用中都是典型的,特别是在主要引擎的新兴搜索结果页面中。在另一类应用中,马尔可夫链的状态是发布者网站上的网页,对象是广告。研究了马尔可夫布局问题的近似性。我们的主要结果是针对该问题的最一般版本的$O(\log n)$近似算法。核心思想是通过在近似中丢失对数因子将部分置换上的优化问题转化为集合上的优化问题,然后证明后者是具有两个矩阵约束的子模,它允许常数因子近似。相比之下,我们还通过{\sc立方最大对分的简化表明问题是APX-}hard。然后,我们研究这个问题更有实际意义的更困难的变体,其中不允许有\emph{间隙}——不允许在其上放置任何物体的$M$状态。通过利用几何图形,当底层的有向图$M$是网格时,我们获得$O(\log^{3/2} n)$近似算法,当底层的有向图是树时,我们获得$O(\log n)$近似算法。这些特殊情况特别适合我们的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Markov Layout
Consider the problem of laying out a set of $n$ images that match a query onto the nodes of a $\sqrt{n}\times\sqrt{n}$ grid. We are given a score for each image, as well as the distribution of patterns by which a user's eye scans the nodes of the grid and we wish to maximize the expected total score of images selected by the user. This is a special case of the \emph{Markov layout} problem, in which we are given a Markov chain $M$ together with a set of objects to be placed at the states of the Markov chain. Each object has a utility to the user if viewed, as well as a stopping probability with which the user ceases to look further at objects. This layout problem is prototypical in a number of applications in web search and advertising, particularly in an emerging genre of search results pages from major engines. In a different class of applications, the states of the Markov chain are web pages at a publishers website and the objects are advertisements. We study the approximability of the Markov layout problem. Our main result is an $O(\log n)$ approximation algorithm for the most general version of the problem. The core idea is to transform an optimization problem over partial permutations into an optimization problem over sets by losing a logarithmic factor in approximation, the latter problem is then shown to be sub modular with two matroid constraints, which admits a constant-factor approximation. In contrast, we also show the problem is APX-hard via a reduction from {\sc Cubic Max-Bisection}. We then study harder variants of greater practical interest of the problem in which no \emph{gaps} -- states of $M$ with no object placed on them -- are allowed. By exploiting the geometry, we obtain an $O(\log^{3/2} n)$ approximation algorithm when the digraph underlying $M$ is a grid and an $O(\log n)$ approximation algorithm when it is a tree. These special cases are especially appropriate for our applications.
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