live -集成可视化和文本编程范例

K. Kojima, Yoshiki Matsuda, Seiji Futatsugi
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引用次数: 10

摘要

作者论证了可视化程序设计语言和文本程序设计语言不是竞争关系,而是相互补充的关系。提出了一种面向三维动画的编程语言LIVE。LIVE是一种整合可视化和文本编程范例的尝试。可视对象由可视表示(按名称拾取接口)和文本表示(按位置拾取接口)进行交互操作。系统以文本形式通知用户他或她的视觉操作是如何解释的。对于不适合用户的选定解释,可以使用按名称选择的接口交互式地解决。LIVE引入了基于视觉保护概念的多示例编程范式,该概念类似于逻辑编程语言的概念。这种范例使人们能够以一种简单易懂的方式制作可视化程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
LIVE-Integrating visual and textual programming paradigms
The authors demonstrate that visual programming languages and textual programming languages are not rivals but complement each other. A three-dimensional animation-oriented programming language called LIVE is presented. LIVE is an attempt to integrate the visual and textual programming paradigms. Visual objects are interactively manipulated by both a visual representation (pick-by-name interface) and a textual representation (pick-by-position interface). The system informs a user in a text form how his or her visual operation is interpreted. A selected interpretation unsuitable to the users can be interactively resolved using a pick-by-name interface. LIVE introduces a programming-by-multiple-examples paradigm based on a visual guard concept, which is analogous to the concept of logic programming languages. This paradigm enables one to make a visual program in a way which is simple and easy to understand.<>
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