停车位应用Ui和Ux的游戏化分析

E. H. Saptaputra, A. W. Utoyo, Nia Karlna
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引用次数: 0

摘要

个人计算和信息技术的进步已经在网上或通过移动设备更新和发布。因此,我们必须将交互视为制图和可视化中表示的基本补充。用户界面(UI) /用户体验(UX)描述了一系列概念、指导方针和工作流程,以批判性地反映交互式、基于地图或其他产品的设计和使用。本条目介绍了对制图和可视化很重要的UI / UX设计的基本概念,重点关注与视觉设计相关的问题。首先,将界面作为工具使用与更广泛的交互体验之间存在根本性的区别,这是UI设计和UX设计之间的区别。诺曼交互框架的阶段并不是一种不同形式的交互结构。最后,描述了用户界面设计的三个维度:构成界面基本块的基本交互操作符,这些基本操作符实现的界面风格以及界面视觉设计的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification Analysis in Ui And Ux for Parking Spot Apps
Advances in personal computing and information technology have been updated and published online or via mobile devices. Consequently, we must consider interaction as a fundamental complement of representation in cartography and visualization. The user interface (UI) / UX (user experience) describes a series of concepts, guidelines and workflows to critically reflect on the design and use of an interactive, map- based or other product. This entry presents the basic concepts of UI / UX design that is important for cartography and visualization, focusing on issues related to visual design. First, a fundamental distinction is made between the use of an interface as a tool and the broader experience of an interaction, a distinction that separates UI design and UX design. The phases of the Norman interaction framework are not a different form of interaction structure. Finally, three dimensions of the user interface design are described: the fundamental interaction operators that form the basic blocks of the interfaces, the interface styles that these primitive operators implement and the recommendations for the visual design of an interface.
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