飞行的眼睛:使用自主飞行器的自由空间内容创作

Keita Higuchi, Yoshio Ishiguro, J. Rekimoto
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引用次数: 28

摘要

没有物理限制的高效3D摄影技术已经被开发出来用于创建三维(3D)电脑游戏。最近用于现实世界视觉内容创作的技术,例如用于体育广播和电影的技术,也结合了在3D物理空间中移动的摄像机,为观众提供更吸引人的体验。为此,使用有线摄像机或机械控制摄像机,但它们需要庞大而昂贵的基础设施,而且它们的运动自由受到限制。为了在合理的成本下实现更灵活的自由空间拍摄,我们提出了一种基于自主飞行器的“飞行之眼”系统。“飞行之眼”基于视觉处理来跟踪目标人类,并通过控制摄像机的位置和方向来计算摄像机路径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Flying eyes: free-space content creation using autonomous aerial vehicles
Highly effective 3D-camerawork techniques that do not have physical limitations have been developed for creating three-dimensional (3D) computer games. Recent techniques used for real-world visual content creation, such as those used for sports broadcasting and motion pictures, also incorporate cameras moving in 3D physical space to provide viewers with a more engaging experience. For such purpose, wired cameras or mechanically controlled cameras are used, but they require huge and expensive infrastructure, and their freedom of motion is limited. To realize more flexible free-space camerawork at reasonable cost, we propose a system called "Flying Eyes" based on autonomous aerial vehicles. Flying Eyes tracks target humans based on vision processing, and computes camera paths by controlling the camera position and orientation.
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